Legendary Resistance (5/day). If Blue Pearl fails a saving throw, he can instead choose to succeed it.
Weave Stitched Form. Blue Pearl's body is constructed from raw magic stitched and held together by the Weave. Due to this no magic originating from the weave can not harm him. This includes spells, magic items, and other magical effects. Blue Pearl can extend these protections to one willing individual of his choice.
Impossible Craft. Attacks from creatures that Blue Pearl determine as allies within 60ft of him can not be mitigated or reduced in any way.
Regeneration. Blue Pearl regains 40 hit points at the start of his turn if he has at least 1 hit point.
Healing Discipline. Blue Pearl chooses one willing ally within 5ft of him. He trips the target knocking them prone. He then stomps on the target and they regain 117 (18d12) hit points.
Stand Up!. Blue Pearl touches one dead ally and they are revived with all damage done to their body repaired. Additionally, any curses, diseases, or other negative conditions are cured.
Healing Command (Recharge 5-6). Blue Pearl commands a willing creature within 120ft of him that can hear him to heal. The commanded creature uses its reaction to make an action. The creature also regains 156 (24d12) hit points, regenerates any lost limbs, and removes curses and conditions.
Blue Pearl can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Blue Pearl regains spent legendary actions at the start of its turn.
Healing Discipline. Blue Pearl uses his Healing Discipline action.
Stand Up! (Costs 2 Actions). Blue Pearl uses his Stand Up! action.
Translocation (Costs 3 Actions). Blue Pearl teleports an ally within 90ft of him to any point he can see within 90ft of him. The teleported creature regains 39 (6d12) hit points.
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