Medium Plant, Typically Chaotic Neutral
Armor Class 15 Natural
Hit Points 21 (2d10)
Speed
STR
10 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)
Damage Vulnerabilities Fire
Senses Passive Perception 14
Languages Plant, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Kernel Shot: +3 to hit(13). 3d4+1(8) Piercing damage.

Cob Shot: +5(15) to hit. 2d10+3(14) Force Damage and must succeed a strength saving throw DC 14, else are pushed back 10 feet. Only once a day.

Leaf Leap: The Corn Shucker leaps into the air and forms a 20 foot long and 15 foot high arc while also rapid firing kernel shots. Anything underneath the arc must make a dexterity saving throw DC 12, else being hit by the kernel shot.

Punch: +3 to hit(13). 1d4(2) bludgeoning damage.

Bonus Actions

Corn Shuckers are stocks of corn that have become animated by magic. They now are more humanoid, consisting of four leaf legs, two front, two back, two arms that have cobs instead of hands, and a singular cob head, where the face is. They seek to rise up and destroy their farmer oppressors. Of course, this is totally optional. DMs are more than welcome to write their own lore for these guys.

Reactions

Opportunity Attack: The Corn Shucker may take a kernel shot or punch those that leave their melee range.

Lair and Lair Actions

Corn Shuckers love corn fields. While they are in corn fields, so long as they have moved, can make a stealth check, which they have advantage on. Any players with passive perceptions lower than the roll can no longer see the Corn Shucker until it moves, or takes any actions or reactions.

Monster Tags: plant

Habitat: Grassland

JakieTheStar

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