Medium Or Small Undead, Neutral Evil
AC 7    Initiative -2 (8)
HP 9 (3d4 + 2)
Speed 10 ft., Crawl , climb 5 ft.
Mod Save
STR 9 -1 -1
DEX 6 -2 -2
CON 16 +3 +3
Mod Save
INT 3 -4 -4
WIS 6 -2 -2
CHA 5 -3 -3
Immunities Poison; Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can't speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Steadfast Dead. Immunity to the Frightened Condition

Crawling Disadvantage. Due to being partially dismantled disadvantage on initiative... Attacks against a zombie have Advantage.

Actions

Claw. Melee Attack Roll: +3Hit: 4 (1d4 + 1) Bludgeoning damage.


Bonus Actions

Grapple. As a bonus action, the zombie can use its severed limbs to grapple a creature, Reach 5 ft; the zombie makes a Strength check contested by the targets Strength (Athletics) or Dexterity (Acrobatics), restraining the character if successful. 

TheEternalVoyager

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