AC
7
Initiative
-2 (8)
HP
9
(3d4 + 2)
Speed
10 ft., Crawl
, climb 5 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 9 | -1 | -1 |
| DEX | 6 | -2 | -2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 6 | -2 | -2 |
| CHA | 5 | -3 | -3 |
Immunities
Poison; Exhaustion, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages it knew in life but can't speak
CR
1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Steadfast Dead. Immunity to the Frightened Condition
Crawling Disadvantage. Due to being partially dismantled disadvantage on initiative... Attacks against a zombie have Advantage.
Actions
Claw. Melee Attack Roll: +3, Hit: 4 (1d4 + 1) Bludgeoning damage.
Bonus Actions
Grapple. As a bonus action, the zombie can use its severed limbs to grapple a creature, Reach 5 ft; the zombie makes a Strength check contested by the targets Strength (Athletics) or Dexterity (Acrobatics), restraining the character if successful.







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