Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (Natural armor)
Hit Points 10 (2d8 + 1)
Speed 10 ft., Burrow 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws DEX +2
Skills Perception +5, Stealth +6
Condition Immunities Blinded, Petrified
Senses Blindsight 15 ft., Tremorsense 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Gemstone Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Gemstone Shard. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Bloodstone Goblins are small, black-hearted humanoids with bloodstone woven into their very being adapting to the strange environments of Mostieria. Individually weak, they gather in large numbers underneath the earth to ambush cave explorers.

Monster Tags: Goblinoid

Habitat: ForestHillUnderdark

HallowGrave127

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