Armor Class
15
(Natural armor)
Hit Points
10
(2d8 + 1)
Speed
10 ft., Burrow 40 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
DEX +2
Skills
Perception +5, Stealth +6
Senses
Blindsight 15 ft., Tremorsense 60 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Gemstone Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Gemstone Shard. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Bloodstone Goblins are small, black-hearted humanoids with bloodstone woven into their very being adapting to the strange environments of Mostieria. Individually weak, they gather in large numbers underneath the earth to ambush cave explorers.
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