Demonic Beast. The cat's weapon attacks deal an additional 5 (2d4) fire damage on a hit (included in the attack descriptions).
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The cat has advantage on an attack roll against a creature if at least one of the cat's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the cat can long jump up to 25 feet.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 5 (2d4) fire damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) fire damage.
Description
When traveling through the Abyss, beware any distant lights you might see through the darkness. More often than not these lights are the glowing, fiery eyes of an Abyssal Cat and its companions. These cats are as large and powerful as bears, with fangs and claws that burn with hellish flames. Alone, an Abyssal Cat is dangerous. In a group, they spell certain doom for an unwary party.
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