Small Monstrosity
Armor Class 15 natural armor
Hit Points 45 (6d6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +5, CON +5
Skills Athletics +5, Intimidation +5
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Gridiron Rush. Once per turn, if Baby Gronk moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
(Baby Gronk charges like a young juggernaut, tackling its enemies with surprising force.)

Thick-Skinned. Baby Gronk has advantage on saving throws against being stunned or knocked unconscious.
(Years of roughhousing and scrimmages make Baby Gronk tough to bring down.)

Playmaker. Once per short rest, Baby Gronk can rally itself or an ally within 30 feet, giving them advantage on their next attack roll, ability check, or saving throw.
("Let's go, team!" Even as a youngster, Baby Gronk knows how to hype up its squad.)

Actions

Multiattack. Baby Gronk makes two Tackle attacks.

Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
(A powerful body slam that can send foes sprawling.)

Spiked Ball Smash (Recharge 5-6). Baby Gronk slams a massive, spiked ball into the ground in a 10-foot radius around it. Each creature in the area must make a DC 13 Dexterity saving throw, taking 14 (3d6 + 3) bludgeoning damage on a failed save, or half as much on a successful one.
(Baby Gronk smashes down a makeshift ball, causing tremors that knock enemies off balance.)

Bonus Actions

None

Reactions

Intercept. When an enemy within 10 feet makes an attack against one of Baby Gronk’s allies, it can use its reaction to attempt to block the attack. The attacker must succeed on a DC 13 Strength saving throw or have their attack deflected and deal no damage.

(Baby Gronk leaps into action, cutting off attacks against its friends like a defensive lineman protecting its team.)

Legendary Actions

None

Mythic Actions

None

Description

Baby Gronk is a young, muscle-bound creature born with an uncanny natural athleticism. Standing at about 4 feet tall, it is already packed with strength and agility far beyond most creatures its age. Obsessed with tackling and smashing through obstacles, Baby Gronk spends its days roughhousing, knocking down anything in its way, and making sure it's the star of the show.

Despite its rough demeanor, Baby Gronk has a loyal side and will fight fiercely for its friends or "team." It’s still learning the ropes of battle, but its raw power and enthusiasm make it a formidable (if unpredictable) opponent. Adventurers encountering Baby Gronk might be surprised by its aggressive playstyle and should be ready for a brawl!

Lair and Lair Actions

None

Joel_Rainwater

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