Siege Monster. The tortoise's attacks deal double damage to objects and structures.
War Engine. The tortoise can carry up to 12 Medium or 16 Small creatures on its back, which act on their own initiative. When the tortoise moves it carries these creatures with it, taking no penalty to its movement speed. If the tortoise is killed, incapacitated, or knocked prone, creatures on its back that are not attached by some physical means must make a DC 18 Dexterity saving throw or fall prone in an unoccupied space adjacent to the tortoise.
Bite. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Emerge. The tortoise emerges from its shell, losing its damage resistances and prone immunity, but regaining its movement speed.
Withdraw. The tortoise withdraws into its shell, gaining resistance to all damage and immunity to the prone condition, but losing its movement speed. At the start of the tortoise's turn while it is withdrawn into its shell, it regains 26 (4d8 + 8) hit points. If the tortoise is killed or incapacitated while withdrawn, creatures on its back do not need to make a saving throw to avoid falling off.
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