Wood Camouflage. The Trick has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Multiattack. The Trick makes one attack with its beak and one trash attack. One attack can be replaced by Swallow.
Beak. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the Trick can't bite another target.
Thrash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the Trick. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Swallow. Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature the Trick is grappling. Hit: 16 (2d10 + 5) piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Trick, and it takes 10 (3d6) acid damage at the start of each of the Trick’s turns. The Trick can have only one target swallowed at a time.
If the Trick dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.
Timber Sweep. The Trick sweeps its branches across the battlefield. Each creature within 20 feet of the Trick must succeed on a DC 16 Dexterity saving throw or take 14 (2d8 + 5) bludgeoning damage and be knocked prone.
Description
Adapted to forest terrain, these shifting stalkers congregate around well-traveled paths and pick off unassuming adventurers with a snap of their sharp beak. While their movement is slow, they make up their sluggish girth with their ranged strikes with their serpentine head.
Tricks are covered in thick bark-like hide which makes them quite a challenge even to seasoned fighters. Thankfully their disguise shares some downsides to their likeness, as Tricks are quick to flee from fire and are vulnerable to slashing damage. Adventurers that survive an encounter with a pack of Tricks never fully recover. They will always be watching if the trees are moving closer.
Previous Versions
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Contrary to popular belief: Tricks are not for kids.
I uh... might've used this in my homebrew and well.... they're all dead now. No more players for me!
Silly DM Tricks aren't for kids
Why Force resistance? There's nothing magic about them, and it's literally the rarest damage resistance - only one creature in the Monster Manual has immunity to force damage - the one made to specifically combat wizards.
used to great success. and with great I mean, one player death and much screaming.
I do make my monsters really heckin' spicy. Which is why I put a disclaimer at the end of the video. XD
Finally got around to using a few of these.
My level 10 players were not ready for these. Especially after I slightly modified them to be able to hold themselves sideways on giant trees (like branches) for unaware adventures trying to scale said tree. Thankfully only two of them were knocked off and one of them had Feather Fall.
I have now used this on my players and its swallow on the same turn is a little insane. That alongside it not vomiting back anyone it eats unless it dies makes it dangerously deadly. 10/10 I am using it again tonight.
i love gricks, so this is awesome