Armor Class
13
(16 with mage armor)
Hit Points
40
(4d10 + 20)
Speed
30 ft.
STR
9
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
17
(+3)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
INT +6, WIS +4
Senses
Passive Perception 11
Languages
Common, Dwarvish, Elvish, Halfling
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following spells prepared:
Cantrips (at will): sorcerous burst, light, mold earth, shape water
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, prayer of healing, lesser restoration
3rd level (3 slots): mass healing word, fireball, erupting earth
4th level (3 slots): control water, stone shape
5th level (1 slot): mass cure wounds
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/23/2024 3:16:34 AM
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3
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1
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1
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Coming Soon
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