Medium Or Small Humanoid (Dwarf, Elf, Half-Elf, Halfling, Human), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 40 (4d10 + 20)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Dwarvish, Elvish, Halfling
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following spells prepared:

Cantrips (at will): sorcerous burst, light, mold earth, shape water

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, prayer of healing, lesser restoration

3rd level (3 slots): mass healing word, fireball, erupting earth

4th level (3 slots): control water, stone shape

5th level (1 slot): mass cure wounds

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/23/2024 3:16:34 AM
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BookerTSmith

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