Small Humanoid (Ratfolk)
Armor Class 15 cheddar chain
Hit Points 90 (12d10)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws DEX +6, CHA +8
Skills Intimidation +8, Performance +10, Persuasion +9
Damage Resistances Psychic, Thunder
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stage Presence: As a bonus action, Biggie Cheese can emit an aura of commanding presence in a 30-foot radius. All creatures of Biggie Cheese's choice within that area must succeed on a DC 16 Charisma saving throw or be charmed until the start of Biggie Cheese's next turn.

Legendary Performer: Biggie Cheese can use his Performance skill in place of any other skill when attempting to influence an audience or crowd. Additionally, any spell or ability that requires a saving throw that affects hearing is done with advantage by Biggie Cheese.

Booming Voice: When Biggie Cheese uses a spell or ability that deals thunder damage, the range is increased by 10 feet, and creatures that fail their saving throw are also deafened for 1 minute.

Cheddar Chain: Biggie Cheese wears a magical golden chain made of cheddar. While wearing this chain, he has resistance to thunder and psychic damage, and he adds +1 to his AC.

Actions

Multiattack: Biggie Cheese makes two attacks: one with his Chain Whip and one with his Bass Drop.

Chain Whip: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Bass Drop (Recharge 5-6): Biggie Cheese drops a heavy beat, creating a thunderous soundwave in a 20-foot cone. Each creature in the area must make a DC 16 Constitution saving throw, taking 24 (6d6) thunder damage on a failed save, or half as much on a successful one. Creatures that fail are also knocked prone.

Mic Check (Recharge 6): Biggie Cheese grabs the mic and spits a powerful rap, creating a 40-foot cone of psychic energy. Each creature in the cone must make a DC 16 Wisdom saving throw or take 30 (8d6) psychic damage and be stunned for 1 round. On a successful save, they take half damage and aren’t stunned.

Cheese Bomb: Biggie Cheese hurls a cheese grenade to a point within 60 feet. Upon impact, the grenade explodes in a 15-foot radius, covering the area in slippery cheese. Each creature in the area must succeed on a DC 14 Dexterity saving throw or fall prone and be restrained by sticky cheese for 1 minute (escape DC 14).

Bonus Actions

None

Reactions

None

Legendary Actions

Biggie Cheese can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Biggie Cheese regains spent legendary actions at the start of his turn.

  • Smooth Escape: Biggie Cheese moves up to half his speed without provoking opportunity attacks.

  • Freestyle (Costs 2 Actions): Biggie Cheese spits a vicious insult at a creature within 30 feet. That creature must succeed on a DC 16 Charisma saving throw or take 12 (3d6) psychic damage and have disadvantage on its next attack roll.

  • Encore (Costs 3 Actions): Biggie Cheese immediately recharges his Bass Drop or Mic Check ability and can use it again on his next turn.

Mythic Actions

None

Description

Though smaller than most expect, Biggie Cheese carries an outsized reputation. With his silky rhymes, deadly beats, and the power of cheese-based alchemy, he can dominate a crowd—and a battlefield—without breaking a sweat. His cheddar chain may be sized down, but his energy and charisma are still monumental. The combination of musical prowess and magical cheese bombs makes him a unique challenge for any adventuring party.

Lair and Lair Actions

None

Joel_Rainwater

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