Medium Undead (Paladin), Lawful Good
Armor Class 18 Chain Mail, Shield
Hit Points 32 (4d10 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Skills Athletics +5, Insight +3, Religion +1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Restrained
Senses Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 (1d10) force damage if it ends its turn inside an object.

Fighting Style: Dueling. The Crusader gains a +2 bonus to damage rolls with melee weapons, when they are holding a melee weapon in one hand and no other weapons.

Spellcasting. The Crusader is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following paladin spells prepared:

Cantrip (Unlimited): blade ward

1st level (3 slots): divine smite, bless, cure wounds, heroism, protection from evil and good,searing smite, shield of faith, thunderous smite

Actions

Multiattack. The spirit makes two attacks in any combination.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.

Sacred Weapon (Recharges after a Short or Long Rest). When the Crusader attacks, they can choose to imbue a Melee weapon with positive energy. For 10 minutes, they add +2 to attack rolls made with that weapon and each time you can cause it to deal its normal damage type or Radiant damage. The weapon also emits a Bright Light in a 20-ft.-radius and Dim Light 20 ft. beyond that.

Bonus Actions
Lay On Hands: Heal

As a Bonus Action, the Crusader can touch any creature and restore a number HP to that creature, up to the maximum of 20 HP

Dpagnotta91

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