Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. The spirit takes 5 (1d10) force damage if it ends its turn inside an object.
Fighting Style: Dueling. The Crusader gains a +2 bonus to damage rolls with melee weapons, when they are holding a melee weapon in one hand and no other weapons.
Spellcasting. The Crusader is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following paladin spells prepared:
Cantrip (Unlimited): blade ward
1st level (3 slots): divine smite, bless, cure wounds, heroism, protection from evil and good,searing smite, shield of faith, thunderous smite
Multiattack. The spirit makes two attacks in any combination.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10+1) piercing damage.
Sacred Weapon (Recharges after a Short or Long Rest). When the Crusader attacks, they can choose to imbue a Melee weapon with positive energy. For 10 minutes, they add +2 to attack rolls made with that weapon and each time you can cause it to deal its normal damage type or Radiant damage. The weapon also emits a Bright Light in a 20-ft.-radius and Dim Light 20 ft. beyond that.
As a Bonus Action, the Crusader can touch any creature and restore a number HP to that creature, up to the maximum of 20 HP
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