Antimagic Susceptibility. The bear is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the bear must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the bear remains motionless, it is indistinguishable from a normal statue.
Multiattack. The bear makes two ranged attacks with its Eldritch Riflecanon or two slashing striktes with its Armblade.
Armblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4)slashing damage
Eldritch Riflecanon. Ranged Weapon Attack:+6 to hit, reach 30/60 ft., one target. Hit: 12 (2d8 + 4) force damage.
Eldritch Flamethrower. A thin sheet of flames shoots forth from the secondary barrel of the Eldritch Riflecanon. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d8 Fire damage on a failed save or half as much damage on a successful one. The spellsave DC is your spellsave DC.
Flammable objects in the Cone that aren’t being worn or carried start burning.
Description
This magically animated teddybear clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. In its hands it carries the modified Version of an artificers canon.
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