Armor Class
15
Natural
Hit Points
15
(2d8 + 6)
Speed
25 ft., Walk 25 ft.
STR
10
(+0)
DEX
12
(+1)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
6
(-2)
Damage Resistances
Bludgeoning and Piercing from nonmagical attacks
Damage Immunities
Slashing
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone
Senses
Darkvision 60ft, Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Actions
Magical Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Clockwork Lashing (Recharge 5–6). The Animated Machine Parts fill the air with spinning clockwork pieces in a cube 5 feet on each side, centered on a point it chooses within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. The spell lasts for one minute, as if concentrating on a spell.
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