Medium Construct
Armor Class 15 Natural
Hit Points 15 (2d8 + 6)
Speed 25 ft., Walk 25 ft.
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
6 (-2)
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Slashing
Senses Darkvision 60ft, Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Actions

Magical Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Clockwork Lashing (Recharge 5–6).  The Animated Machine Parts fill the air with spinning clockwork pieces in a cube 5 feet on each side, centered on a point it chooses within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there. The spell lasts for one minute, as if concentrating on a spell.

Jerseydeahead

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