Medium Undead, Neutral Evil
Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft., burrow 10 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 10 ft., Passive Perception 10
Languages Understands Common and Undercommon but can't speak them
Challenge 3 (700 XP)
Proficiency Bonus +2

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Baleful BiteMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Wisdom saving throw or become charmed after 8 hours.

While charmed in this way, the target is compelled to return to the creature's grave and can repeat the saving throw after every 24 hours that elapse. On a successful save, the charm ends. On a failed save, the target’s hit point maximum is reduced by 4 (1d8). The target dies and rises as another Mourner's Mire if its hit point maximum is reduced to 0.

Reactions

The Mourner’s Mire, a necromantic by-product of an incredibly toxic relationship that lingers even past death. It preys on grief, and hides itself in fresh grave dirt. Once the Mourner’s Mire senses something above it, it ensnares the victim using its jaw-like limbs, and wraps the prey in a toothy embrace. 

When the Mourner’s Mire bites a target it has a chance of leaving a lingering charm which only manifests after 8 hours. Even if the target escapes, they soon receive strong urges to visit the cemetery again. Perhaps that monster simply needed a hug, and it was all just a grave misunderstanding.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2019 6:36:03 PM
10354
271
1
Coming Soon
JessJackdaw

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