Gargantuan swarm of Large fiends, Neutral Evil
Armor Class 8
Hit Points 445 (33d20 + 99)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
5 (-3)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Damage Immunities Fire
Senses Passive Perception 11
Languages understands Abyssal, Common, and Infernal but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Illumination. The nightmares shed bright light in a 30-foot radius and dim light for an additional 30 feet.

Team. When the Twenty Nightmare Team is reduced to half its hit points or less, its size becomes Huge, and it can make no more than four attacks with its Passing Trample.

Imaginary. The nightmares disappear when when they are reduced to 0 hit points.

Blinkered. The Twenty Nightmare Team doesn't make Opportunity Attacks.

Actions

Passing Trample. The Twenty Nightmare Team makes up to eight Hooves attacks, but only one against each creature it can reach while moving.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 ((2d8+4)) bludgeoning damage plus 7 ((2d6)) fire damage.

 

Reactions

Break Free. Trigger: The team has at least 44 hit points, and it takes slashing damage. Response: The Twenty Nightmare Team takes an additional 22 damage, and one Nightmare with 22 hit points appears within 5 feet of the attacker. 

Description

Imaginary creatures created by the Barghest Harvester.

AlanBolte

Comments

Posts Quoted:
Reply
Clear All Quotes