Small Beast, Neutral Evil
Armor Class 20 (Lobster Shell)
Hit Points 135 (10d6 + 100)
Speed 20 ft., Swim 60 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +12, DEX +12, CON +12
Damage Resistances Bludgeoning, Force, Piercing, Radiant, Slashing
Damage Immunities Poison
Senses Passive Perception 20
Languages Cannot speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Telepathy. The Blue Lobster Pirate Captain is able to telepathically communicate with any creature within 30ft. of it. The creature is able to understand the Blue Lobster Pirate Captain, and the Blue Lobster Pirate Captain can understand it when communicating telepathically. 

Unique. Despite being a beast, no Druid is able to replicate the power of the Blue Lobster Pirate Captain. Druids may not wild shape into the Blue Lobster Pirate Captain, or any blue lobsters under its command.

Actions

Pincers. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 12 (1d4+10) piercing damage. 

Frightening Presence. Creatures within a 120ft. radius of the Blue Lobster Pirate Captain must make a DC 20 wisdom saving throw. On a failure, that creature becomes frightened by it. They may remake the wisdom saving throw at the end of their turn or when damaged, but have disadvantage when the Blue Lobster Pirate Captain is within line of sight. A creature frightened this way must spend all their movement on their turn moving away from it. If they cannot go anywhere, the creature spend their turn defending themself. Creatures who succeed the saving throw are immune to this effect for 1 hour.

Bonus Actions

Lobster Commander. The Blue Lobster Pirate Captain uses their bonus action to command one blue lobster within 40ft. of it. That blue lobster may use its reaction to move 25ft. in one direction.

Reactions

Evasion. When subjected to an effect that allows the Blue Lobster Pirate Captain to make a dexterity saving throw to take only half damage, it may use its reaction to take half damage on a failure and no damage on a success.

Legendary Actions

The Blue Lobster Pirate Captain can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Blue Lobster Pirate Captain regains spent legendary actions at the start of its turn.

Pincers (1 Action). The Blue Lobster Pirate Captain makes a pincers attack against one creature within range.

Move (1 Action). The Blue Lobster Pirate Captain moves up to half their speed

Firing Squad (3 Actions). The Blue Lobster Pirate Captain and all alive blue lobsters within a 60ft. range make a ranged (30ft. range) pincers attack against one creature. The Blue Lobster Pirate Captain may not use this legendary action twice in a row.

Description

It's a blue lobster with a little pirate hat and an eyepatch.

Monster Tags: Abominations

Habitat: Underwater

TheTownCourtJester

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