Tiny Celestial (Angel), Lawful Good
Armor Class 14
Hit Points 7 (2d6 + 2)
Speed 20 ft., Fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Insight +3, Perception +5, Persuasion +4, Religion +4
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Psychic, Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 11
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The cherub can use its action to polymorph into a beast form that resembles a calf (speed 20 ft.), a dove (20 ft., fly 60 ft.), or a lion cub (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Angelic's Sight. Magical darkness doesn't impede the cherub's darkvision.

Magic Resistance. The cherub has advantage on saving throws against spells and other magical effects.

Actions

Angelic Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 12 Wisdom saving throw, taking 1 radiant damage on a failed save and be charmed by attacker for 1 minute or until it takes damage, ending the effect immediately, a charmed unit cannot be charmed again until at least 1 hour has passed.

Invisibility. The cherub magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the cherub wears or carries is invisible with it.

Healing Touch (1 /day). The cherub touches another creature. The target magically restores 1d4+2 hit points and is cured from the frightened condition.

Monster Tags: AngelShapechanger

GladeFreshner

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