Medium Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
8 (-1)
CHA
1 (-5)
Skills Stealth +7
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened, Incapacitated, Prone, Unconscious
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 6
Languages Common Sign Language --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form. The creeping statue is immune to any spell or effect that would alter its form.

False Appearance. While the  creeping statue remains motionless, it is indistinguishable from a normal statue.

Actions


Multiattack.
The creeping statue makes two Wilting Touch attacks, or it can swap out one Wilting Touch attack for one Time Loop Attack.

Wilting Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. 

TIme Loop. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 1) Psychic damage. the creature must then succeed on a DC 13 Constitution saving throw or be teleported back to where it was at the start of initiative, regardless of success or failure the creeping statue regains health equal to the damage dealt. 

 

 

Bonus Actions

As a bonus action, the creeping statue can give itself the petrified condition until the end of it's next turn.

Reactions

As a reaction the creeping statue can move up to half it's speed towards a hostile creature.

Description

This creeping statue stalks it's prey through the night.

Monster Tags: Abominations

Habitat: Forest

Jonn_Jonzz_IV

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