Retainer. The retainer has the same level and proficiency bonus as its mentor. It has proficiency in Medicine and Persuasion checks, as well as in all saving throws.
It also has a number of hit points equal to 7 times their level, as well as a number of d8 hit dice equal to its level.
7th level: Multiattack. The seneschal makes two Blood Curse attacks.
Signature Attack (Blood Curse). Melee or Ranged Spell Attack: +3 plus PB to hit, reach 5 ft. or range 60ft., one target. Hit: 1d4 plus PB necrotic damage, and the target is poisoned until the end of the seneschal's next turn.
3rd Level: Coagulate (3/Day). As an action, the seneschal empowers the blood of up to PB creatures within 30 feet of them. Each target can expend 1 Hit Die, rolling it and regaining hit points equal to twice the result plus their Constitution modifier.
5th Level: Blood Puppet (3/Day). As an action, the seneschal chooses a creature they can see within 60 feet of them. The target must succeed on a DC 10 plus PB Wisdom saving throw or move up to their speed in a direction of the seneschal’s choice. During this movement, the seneschal can force them to make one attack against a creature of the seneschal’s choice (no action required).
7th Level: Blood Bondage (1/Day). As an action, the seneschal arrests the hearts of up to PB creatures within 30 feet of them. Each target must make a DC 10 plus PB Constitution saving throw. On a failed save, a creature takes PBd6 necrotic damage and is paralyzed for 1 minute (save ends at end of turn). On a successful save, a creature takes half as much damage and isn’t paralyzed.
Description
This is (an approximation of) the Blood Seneschal from Where Evil Lives by MCDM.
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