Armor Class
13
(Lobster Shell)
Hit Points
35
(5d6 + 15)
Speed
15 ft., Swim 45 ft.
STR
8
(-1)
DEX
8
(-1)
CON
16
(+3)
INT
4
(-3)
WIS
4
(-3)
CHA
10
(+0)
Saving Throws
CON +5
Damage Immunities
Poison
Senses
Passive Perception 7
Languages
Does not understand languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Slippery. The Blue Lobster Pirate has advantage on checks made against being grappled.
Actions
Pincers. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 2 (1d4) piercing damage.
Bonus Actions
Shell Retreat. If a Blue Lobster Pirate has not taken an action this turn, they may use their bonus action to retreat into their shell, increasing their AC by 5. They may not take any actions this turn.
Reactions
Harden Shell. As a reaction in response to being hit with an attack roll, the Blue Lobster Pirate may increase their AC by 2, potentially causing the attack to miss.
Description
It's a blue lobster dressed in silly pirate clothes
Comments