Small Beast, Neutral Evil
Armor Class 13 (Lobster Shell)
Hit Points 35 (5d6 + 15)
Speed 15 ft., Swim 45 ft.
STR
8 (-1)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
4 (-3)
CHA
10 (+0)
Saving Throws CON +5
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Passive Perception 7
Languages Does not understand languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Slippery. The Blue Lobster Pirate has advantage on checks made against being grappled.

Actions

Pincers. Melee Weapon Attack: +5 to hit, reach 5ft., one target.  Hit: 2 (1d4) piercing damage.

Bonus Actions

Shell Retreat. If a Blue Lobster Pirate has not taken an action this turn, they may use their bonus action to retreat into their shell, increasing their AC by 5. They may not take any actions this turn.

Reactions

Harden Shell. As a reaction in response to being hit with an attack roll, the Blue Lobster Pirate may increase their AC by 2, potentially causing the attack to miss.

Description

It's a blue lobster dressed in silly pirate clothes

Monster Tags: Minion

Habitat: Underwater

TheTownCourtJester

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