Medium Humanoid (Vulpin), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
15 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Birdfolk, Celestial, Vulpin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasive. The priest includes their Intelligence modifier as a bonus on all Dexterity saving throws.

Spellcasting. The fanatic is a 4th level spellcaster, their spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Dark Devotion: The fanatic has advantage on saving throws against being charmed or frightened.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Role_Society

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