Medium Humanoid (Vulpin), Any Chaotic Alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Birdfolk, Vulpin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Evasive. The captain includes their Intelligence modifier as a bonus to their Dexterity saving throws.

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Role_Society

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