Medium Humanoid (Vulpin), Neutral Evil
Armor Class 16 (shadowed leather armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +5, CHA +5
Skills Deception +5, Perception +2, Stealth +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Birdfolk, Vulpin
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Death in Shadow. When a vulpin gloomweaver dies, its body and its equipment dissolve into shadows and disappear, leaving behind a pile of fine silken clothing.

Evasive. The priest includes their Intelligence modifier as a bonus on all Dexterity saving throws.

Innate Spellcasting. The vulpin gloomweaver's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: minor illusion, illusory script, veil of dusk

3/day each: blur, charm person, hold person

1/day each: ambush prey, fear

Shadow Step. As a bonus action, the vulpin gloomweaver can teleport up to 60 feet as long as it begins and ends its teleportation in an area of shadow or darkness.

Actions

Multiattack. The vulpin gloomweaver makes two shadow longbow attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shadow Longbow. Ranged Weapon Attack: +5 to hit, range 150/600ft., one target. Hit: 7 (1d8 + 3) piercing damage. plus 3 (1d6) necrotic damage.

Shadow Shot (3/Day). The vulpin gloomweaver chooses an unoccupied space it can see within 150 feet of it. It shoots an arrow from its longbow, and a shadow emerges from the point where the arrow lands. The shadow is under its control, and disappears after 1 minute.

Shadow Conjuration (1/Day). The vulpin gloomweaver creates a shadow conjuration within an unoccupied space within 5 feet of it. This conjuration uses the statistics of any beast with a challenge rating of 1 or lower, with the following changes:

  • The conjuration is resistant to necrotic damage.
  • The conjuration’s attacks deal necrotic damage instead of their usual damage type.
  • The conjuration acts at the end of the gloomweaver’s turn and uses its action to attack any creatures that are hostile to the gloomweaver.

Description

As the elite spellcasters of the Devotees of Kren, these Gloomweavers are masters of shadow conjuration and baleful illusions. They hail from a land across the sea, where the leader of their sect supposedly lives. Gloomweavers fight fearlessly, for they have given themselves fully to Kren’s power and are convinced that they will be reborn at her side when they die.

Role_Society

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