Medium Beast, Lawful Good
Armor Class 15 Plate
Hit Points 10 (1d10 + 2)
Speed
STR
16 (+3)
DEX
9 (-1)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws CON +4
Condition Immunities Exhaustion
Senses Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Powder Snow: 1d8 damage, dexterity saving throw( need 9) on a crit fail freeze.

Actions

Action Name. Growl, Grants disadvantage on a failed wisdom save.

Action Melee Attack. Ice Shard: +3 to hit, reach 15 ft., 1 target. Hit: 1 (1d4) [Bludgeoning] damage.

Action Melee Attack. Tackle: +3 to hit, reach 5 ft., 1 target. Hit: 1 (1d6+3) [Bludgeoning] damage.

Bonus Actions

Action Melee Attack. Ice Shard: +3 to hit, reach 15 ft., 1 target. Hit: 1 (1d4) [Bludgeoning] damage.

Reactions

Own Tempo. This Pokémon is immune to confusion

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JazzyGnomeMaster

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