Small Plant, Chaotic Neutral
Armor Class 11
Hit Points 7 (1d8 + 2)
Speed
STR
8 (-1)
DEX
11 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws WIS +5
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Ember, 1d8, wisdom to hit, burn on crit.

absorb, 1d6, wisdom to hit, heals half.

Actions

Leer: grants advantage on the next attack.

 

Bonus Actions

None.

Reactions

insomnia makes it so capsakid cannot fall asleep 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JazzyGnomeMaster

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