Tiny Elemental, Any Alignment
Armor Class 18 Natural armour
Hit Points 13 (3d6 + 3)
Speed 20 ft.
STR
13 (+1)
DEX
4 (-3)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Damage Resistances Cold, Psychic, Radiant
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common Cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sturdy (1/day). If Aron is hit by an attack that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Rock Head. Aron has has advantage on Constitution saving throws.

Heavy Metal. Aron cannot be given forced movement if it doesn't allow it.

Water Susceptibility. Aron takes 1 cold damage for every gallon of water that it is exposed to.

Actions

Metal Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage. 

Description

Aron is a quadrupedal Pokémon with four stubby legs and a large round head. Its body is black with plates of grey steel armour covering its head, back, and legs. Throughout its body are small openings in the armour. There are six openings on its head, with the largest two being openings for its pale blue eyes and one opening on either side of the spike on its back. A single, blunt spike protrudes from its back.

Aron feeds on iron ore that it digs from mountains. It uses this ore to make its body. Sometimes, hunger will drive it to descend from the mountains to eat bridges and rails, which makes it a pest. It makes a new suit of armour after evolving, while its old discarded armour is salvaged for making iron products. People have been collecting Aron's shed armour since ancient times. With one all-out charge, it can demolish even a heavy dump truck. It lives on mountains. 

Habitat: Mountain

TheLakeGuardian

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