Vex. When the Conquistador deals damage with a rapier attack, they gain advantage on their next attack before their turn ends.
Slow. When the Conquistador deals damage with a musket attack, they reduce the targets speed by 10ft until the start of the conquistador's next turn. This effect does not stack with other conquistadores.
Distance fighter. When an opponent is within 5ft of a conquistador using a musket, they will be forced to switch to using their dagger to hit that target.
Multiattack. The conquistador may make 2 rapier/dagger attacks.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) [slashing] damage.
Musket. Ranged Weapon Attack: +5 to hit, range 40/120 ft., 1 target. Hit: 10 (1d12 + 3) [piercing] damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d4 + 3) [slashing] damage.
Reload. The conquistador reloads their musket.
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