Armor Class
14
(Unarmored fortitude)
Hit Points
67
(9d8 + 27)
Speed
35 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Skills
Athletics +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Mundane Attacks
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless Frenzy. At the start of its turn, the clan berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmored Fortitude. the clan berserker's AC equals 10 +Dex+Con modifier.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. plus an extra 7 (2d6) slashing damage.
Bonus Actions
Berserk Strike. As a bonus action the clan Berserker can make another great axe attack, if this attack hits it deals an extra 7 (2d6) slashing damage, added to the attack.
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