Large Aberration, Chaotic Neutral
Armor Class 18 (evasion)
Hit Points 135 (18d8 + 54)
Speed 90 ft., climb 60 ft.
STR
14 (+2)
DEX
26 (+8)
CON
10 (+0)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +15, CHA +11
Skills Acrobatics +10, Perception +6, Stealth +10
Damage Vulnerabilities Radiant; Bludgeoning, Piercing, and Slashing by Silvered Weapons
Condition Immunities Blinded, Exhaustion
Senses Blindsight 60 ft. radius (blind beyond this radius), Passive Perception 19
Languages Common, Deep Speech
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Spectral Stealth. The Traitor is considered invisible when moving. If the Traitor moves at least 60 feet on her turn, she remains invisible until the end of her turn.

Spectral Resistance. The Traitor has advantage on saving throws against be charmed or frightened, as well as Wisdom and Charisma saving throws against magical effects.

Indiscernable. The Traitor cannot be identified or tracked by any means short of a wish spell.

Keen Hearing. The Traitor has advantage on Perception checks made using smell.

Spectral Curse. While the Traitor is in bright sunlight, within a ring of salt, or within 10 feet of garlic, all of her Traits are disabled, her Reaving Claws and Whirlwind of Claws lose their additional effects, and her movement speed is reduced to 30 feet.

Actions

Multiattack. The Traitor makes three claw attacks.

Reaving Claws. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) slashing damage. Damage dealt by this attack ignores resistance and immunity to slashing damage, as well as Temporary Hit Points.

Whirlwind of Claws (Recharge 5-6). The Traitor makes six claw attacks against one target. Either before or after these attacks, she can move an additional number of feet equal to her movement speed without provoking opportunity attacks.

Bonus Actions

Cunning Action. The Traitor can take the Disengage, Dodge, or Dash actions as bonus actions on her turn.

Reactions

Unnatural Might (1/Day). When the Traitor is reduced to 80 or fewer hit points by an attack, she can spend this reaction to gain the effects of haste for 1 minute.

While under these effects, creatures hit with her Reaving Claws cannot regain Hit Points through cast spells until the end of their next turn.

Former_Queen_Yvonne

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