Medium Or Small Beast, Neutral
Armor Class 16 (Natural Armor)
Hit Points 108 (12d6 + 48)
Speed 40 ft., burrow 10 ft., climb 20 ft.
STR
10 (+0)
DEX
20 (+5)
CON
18 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +8, INT +7
Skills Arcana +7, Deception +9, Perception +8, Stealth +10
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 18
Languages Common, Sylvan , Amethisian, Telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blighted Resilience. The Elite is resistant to blighted energy and partially immune to the Blighted Scourge. It can be infected and reach stage 4, but it will not transform into a Blighted creature upon death.

Illusionist's Cloak. The Unseen Weasel can cast the invisibility spell on itself at will, without expending a spell slot or material components.

Master of Deception: The Elite has advantage on Charisma (Deception) checks and can cast the minor illusion cantrip at will, with illusions appearing up to four times normal size and capable of faint sounds.

Illusionary Escape (Recharge 4–6). The Unseen Weasel Elite can use its reaction to cast mirror image or blur when targeted by an attack or spell.

Greater Unseen Illusions: The Elite retains invisibility in dim light or darkness and remains undetectable by non-magical means. It becomes visible in bright light but can regain invisibility as a bonus action when moving to dim or dark areas.

Actions

Multiattack: The Unseen Weasel Elite makes two attacks: one with its Bite and one with its Claws.

Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Phantasmal Strike (Recharge 4-6): The Elite creates a phantasmal creature within 60 ft. of a target. The target must make a DC 16 Wisdom save or take 18 (4d6 + 4) psychic damage and be charmed until the end of the weasel's next turn.

Bonus Actions

Shadow Step. The Unseen Weasel Elite can teleport up to 40 feet to an unoccupied space it can see in darkness or dim light.

Reactions

Cloak of Shadows (1/round). When attacked by a melee or ranged attack, the Unseen Weasel can use its reaction to create an illusory duplicate of itself, causing the attack to miss if it rolls a 15 or lower on a d20.

Description

Stepping beyond mere trickery, the Unseen Weasel Elite is a master of deception and subterfuge, capable of crafting illusions so intricate and multi-layered that reality itself seems to bend at their will. These illusionists are far more than simple scouts—they are commanders of deception, shaping entire battlefields into phantasmal death traps that make enemies doubt their own senses.

The Elite Unseen Weasels have honed their ability to slip in and out of the veil of reality, stepping through shadows and false images in a dance of absolute unpredictability. They no longer rely only on minor misdirection—they dominate perception, twisting vision, sound, and even touch to suit their needs.

Despite their greater power, they rarely involve themselves in physical confrontation. Instead, they orchestrate confusion and chaos, allowing their foes to become lost in an illusionary nightmare while they remain an untouchable specter lurking just beyond reach.

To challenge an Unseen Weasel Elite is not a test of strength, but a test of sanity.

GeralTheLag

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