Medium Humanoid, Chaotic Evil
Armor Class 18 Natural
Hit Points 70 (10d8 + 20)
Speed 35 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws CON +5, CHA +8
Damage Resistances Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages common, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dragon Ancestor. The sorcerer has resistance to one type of damage based on their dragon ancestry. (white dragon)

Elemental hands. the sorcerer controls six floating hands, each representing a different element: Fire, Water, Earth, Air (force), Lightning, and ice. each hand can be used to cast elemental attacks (detailed below), with a rage of 60ft. if a hand is destroyed it can be regained via the elemental absorption ability. 

Elemental absorption. when Alt Mizael takes damage from  type that matches one of their elemental hands, then can use a reaction to absorb the damage and regain that elemental hand if it had been lost. this ability can be used once per long rest.

Floating Defense. Alt Mizael AC is 18 as long as she has one floating hand active, 16 if she doesn't have any active currently

Spellcasting. Alt Mizael is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +8 to hit with spell attacks). Alt Mizael has following Sorcerer spells prepared:
Cantrips (at will): Fire Bolt, Ray of Frost, Mage Hand, Shocking Grasp
1st level (4 slots): Magic Missile, Sheild 

2nd level (3 slots): Misty Step, Scorching Ray

3rd level (3 slots) Counterspell, Fireball

4th level (3 slots) Greater invisibility, Ice Storm

5th level (2 slots): cone of cold

Actions

Multiattack. Alt Mizael can make 2 attacks with any of her available floating hands

Elemental Hands (each unique elemental attack):

Fire Hand: Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 18 (4d8) fire damage.

Water Hand: Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 14 (3d8) cold damage and the target’s speed is reduced by 10 feet until the end of its next turn.

Earth Hand: Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d10) bludgeoning damage.

Air Hand: Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 13 (3d8) thunder damage and the target must succeed on a DC 17 Strength saving throw or be pushed 10 feet away.

Lightning Hand: Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (4d8) lightning damage.

Ice Hand: Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 14 (3d8) cold damage and the target’s speed is reduced by 10 feet until the end of its next turn.

Reload. must have no hands active. allows alt Mizael to regain all 6 of her hands.

Bonus Actions

Speed Reload. once per fight Alt Mizael can reload 4 of her floating hands of any element of choice. 

ZestyLemonLime

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