Medium Or Small Aberration, Neutral
Armor Class 13 Natural Armor
Hit Points 52 (8d8)
Speed 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +4, WIS +4
Skills Athletics +4, Perception +4
Damage Vulnerabilities Fire
Damage Resistances Cold, Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The hound has advantage on Perception checks that rely on smell.

Innate Spellcasting. The hound's innate spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells innately, requiring no material components:

At will: mind sliver
1/day each: hunter's mark, Bloodletter

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated

A Cute Assimilation. The Hound assimilates foreign DNA across the battlefield. If the hound incapacitates a creature that fails a DC 10 Constitution saving throw, it becomes an Assimilate. Assimilates share Beefy's stat block but revive with 1hp and heal 4hp on a landed attack and can also spread A Cute Assimilation. 

Actions

Multiattack. The hound makes two attacks: two with its bite or one with its bite and one with its Tentacle

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d8 + 3) piercing damage plus (1d8) acid damage.

Mantis Tentacle. Melee Grapple Attack: +4 to hit, reach 10 ft. one target. Hit: (2d6 + 3) piercing damage. You can choose to attempt a grapple. Grappled opponents have disadvantage against A Cute Assimilation.

Bonus Actions

Bloodletter

2-level Necromancy

Casting Time: 1 bonus action

Range/Area: Touch
Components: Verbal, Somatic
Duration: concentration, up to 1 minute
You choose your Bite or your Mantis Tentacle. Until the spell ends, the next creature hit by that attack must succeed on a Constitution saving throw or receive a festering wound. A creature with a festering wound takes 2d6 necrotic damage at the beginning of its turn for the remainder of the spell’s duration. A creature can only have one festering wound at a time.
Receiving at least 1 point of magical healing closes a festering wound, ending the recurring damage.

At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can increase the damage dealt by a festering wound by 1d6 for each slot level above 2nd.

Description

Beefy is a beautiful medium hair German Shepherd with a happy, playful personality. He has brown eyes and is indistinguishable from a real dog.

In reality he is a amorphous hivemind that assimilates foreign DNA and can fully manipulate his body as well as any bodies he spreads his influence to.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2024 7:37:37 AM
17
1
0.1
Coming Soon
10/26/2024 7:50:22 AM
9
1
1.0
Coming Soon
GoerManslaughter

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