Opportunist. A melee weapon deals one extra die of its damage when the hunter hits a target who is stunned.
Multiattack. The hunter can take two attacks on it's turn, one with it's battleaxe and one with it's hook.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: (1d8+4) slashing damage.
Hook Pull. Ranged Weapon Attack: +4 to hit, range 20/30 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a large or smaller creature it must succeed a DC 13 Strength saving throw or be pulled up to 15 ft closer to the hunter.
Uppercut. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Constitution Saving throw or be stunned until the beginning of its next turn.