Brave. Cristine has advantage on saving throws against being frightened.
Spellcasting. Cristine is a 10th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following paladin spells prepared:
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1st level (4 slots): command, protection from evil and good, thunderous smite
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2nd level (3 slots): branding smite, find steed
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3rd level (2 slots): blinding smite, dispel magic
Multiattack. Cristine makes three attacks with her glaive or her shortbow.
Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Cold Breath (Recharge 5–6). Cristine exhales a freezing breeze in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.
Evoke Authority (Recharges after a Short or Long Rest). Cristine yells with resounding might. Each enemy within 30 feet of Cristine must succeed on a DC 14 Wisdom saving throw or be incapacitated for 1 minute. If anyone deals any damage to the target or uses an action to snap it out, the condition ends.
Description
Cristine Ignis used to be a member of the Twilight Paladins, until the day she disrespected the Order by accusing them of becoming 'softies'. When heard by her superiors, she was sentenced to eternal prison, as an alternative of execution due to her service as a paladin. Recently, she's been captured by the King's mad artificer, who's been experimenting on her, which has brought her a sort of draconic curse, which infected the left portion of her body. Although a bit frightening, it has greatly enhanced her combat capabilities and her resilience.
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