Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
8 (-1)
WIS
9 (-1)
CHA
4 (-3)
Senses Darkvision Sense - Darkvision, Note - 30 ft., Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Fist. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d4) bludgeoning damage.

Forbidden Secrets. The Afflicted attempts to Grapple a creature in range. The target must succeed on a DC 13 Strength or Dexterity Save with Disadvantage. On a failure, the target is Grappled and gains the Restrained condition. The Afflicted imparts a piece of one of it's cursed secrets to the target. The target gains 1 Madness Counter and becomes afflicted with a Short-Term Madness effect from the Madness table and gains one Madness Counter. Upon acquiring a second Madness Counter, the target becomes afflicted with a Long-Term Madness effect. Any further Madness Counters gained cause the target to suffer from an Indefinite Madness effect. 
A Calm Emotions spell can suppress the effects of madness, while a Lesser Restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, Remove Curse might also prove effective. A Greater Restoration spell or more powerful magic is required to rid a character of indefinite madness.

Description

Afflicted Villagers can be cursed or diseased with any variety of madness, disease, or affliction.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

CamExo105

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