Medium Construct (Any Race), Any Alignment
Armor Class 16 natural
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws INT +6, CHA +7
Damage Resistances Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The Blade Lt makes three attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10+4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 14 (3d6+4) piercing damage.

Bonus Actions

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

KMSbean139

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