Large Monstrosity
Armor Class 14 Natural
Hit Points 189 (18d8 + 90)
Speed 30 ft.
STR
24 (+7)
DEX
17 (+3)
CON
21 (+5)
INT
3 (-4)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +11, CHA +7
Senses Darkvision 120, Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multi Attack. Blaze Bear makes two Bite attacks, can replace one with Stun Gaze

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 31 (2d12 + 2d10 + 7) [force] damage. 

Stun Gaze. 2 Targets within 120'  DC15 Wis save or stunned condition until start of Blaze Bear's next turn

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Anti-Magic Swipe. When 10' target casts spell 3rd level or lower.  Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 22 (4d10) [force] damage and target must make a DC15 Int save or spell fails

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KMSbean139

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