NOT THE BEES. 2 times per long rest the bee keeper can summon 5 small bee swarms to attack up to 5 targets within 40 ft. Each bee swarm deals 1 piercing damage and 1d4 poison damage.
Honey Coat. If the Bee Keeper is struck with a bludgeoning damage, the attacker must make a DC 12 Strength check. If failed, the weapon is stuck to the Bee Keeper and is temporarily lost.
Spellcasting. The Bee Keeper is a 1st-level spellcaster. Its spellcasting ability is 15 (spell save DC 12, +4 to hit with spell attacks). The Bee Keeper can innately cast the following spells, requiring no material component:
Cantrips (at will): Magic Stone, Poison Spray
Multiattack. The Bee Keeper can make two ranged or melee attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+ 6) bludgeoning damage.
Sling. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: (1d4 -1) bludgeoning damage.
Sweet Honey. 2 times per short rest the Bee Keeper can eat a jar of honey and heal 2d4+2 health.
Symbiotic Relationship. When the Bee Keeper is damaged by a melee attack, it can release a small swarm of bees upon the attacker dealing 1 piercing and 1d4 poison damage.
Description
The sting of a bee isn't much to a Bee Keeper. With a swarm in one hand and a jar of honey in the other, they live life fully.
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