Medium Humanoid (Bearfolk), Neutral
Armor Class 15 Natural
Hit Points 60 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
14 (+2)
INT
5 (-3)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws CON +4
Skills Animal Handling +4, Intimidation +2, Nature +4
Damage Resistances Bludgeoning, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Thri-kreen
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

NOT THE BEES. 2 times per long rest the bee keeper can summon 5 small bee swarms to attack up to 5 targets within 40 ft. Each bee swarm deals 1 piercing damage and 1d4 poison damage.

Honey Coat. If the Bee Keeper is struck with a bludgeoning damage, the attacker must make a DC 12 Strength check. If failed, the weapon is stuck to the Bee Keeper and is temporarily lost.

Spellcasting. The Bee Keeper is a 1st-level spellcaster. Its spellcasting ability is 15 (spell save DC 12, +4 to hit with spell attacks). The Bee Keeper can innately cast the following spells, requiring no material component:


Cantrips (at will): Magic Stone, Poison Spray

Actions

Multiattack.  The Bee Keeper can make two ranged or melee attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage. 

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+ 6) bludgeoning damage. 

Sling. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: (1d4 -1) bludgeoning damage.

Bonus Actions

Sweet Honey. 2 times per short rest the Bee Keeper can eat a jar of honey and heal 2d4+2 health.

Reactions

Symbiotic Relationship. When the Bee Keeper is damaged by a melee attack, it can release a small swarm of bees upon the attacker dealing 1 piercing and 1d4 poison damage.

Description

The sting of a bee isn't much to a Bee Keeper. With a swarm in one hand and a jar of honey in the other, they live life fully.

Habitat: Forest

Cellphileoce

Comments

Posts Quoted:
Reply
Clear All Quotes