Huge Swarm of Tiny beasts, Neutral
Armor Class 22 Natural
Hit Points 65 (2d20 + 10)
Speed 40 ft., Climb 40 ft., Burrow 5 ft.
STR
15 (+2)
DEX
19 (+4)
CON
17 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws DEX +6
Skills Acrobatics +10, Intimidation +15, Stealth +10
Senses Darkvision, Tremorsense 30ft., Passive Perception 9
Languages All
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ambusher. The spider has an advantage on attack rolls against
any creature it has surprised.

False Appearance. While the spider remains motionless
underground, it's indistinguishable from a normal pumpkin.

 

Actions

Legs. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) piercing damage, and the target is grappled
(escape DC 12) if it's a medium or smaller creature.
Until this grapple ends, the target is restrained, and the spider
can't use its bite attack on another target.

Constrict. Melee Attack: +5 to hit, reach 5ft., one grappled creature.
Hit: 8 (1d8+4) bludgeoning damage.

Seed Shot. shoots seeds at a target within 20ft. dealing 1d6 piercing damage, and on a failed CHA save within a turn a smaller pumpkin spider will emerge from the victim's body.

on a successful save the seed is harmless.

Bite. Melee Attack: +5 to hit, reach 5ft., 1 target. Hit: 10 (1d10 + 0) piercing damage.

Pumpkin guts. Ranged Weapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 15 (2d10 + 6) acid damage.( also on a failed dex save the target is grappled for up to 3 rounds or until they are freed)

Bonus Actions

Legs. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
Hit: 6 (1d6+3) piercing damage, and the target is grappled
(escape DC 12) if it's a medium or smaller creature.
Until this grapple ends, the target is restrained, and the spider
can't use its bite attack on another target.

Constrict. Melee Attack: +5 to hit, reach 5ft., one grappled creature.
Hit: 8 (1d8+4) bludgeoning damage.

Seed Shot. shoots seeds at a target within 20ft. dealing 1d6 piercing damage, and on a failed CHA save within a turn a smaller pumpkin spider will emerge from the victim's body.

on a successful save the seed is harmless.

Bite. Melee Attack: +5 to hit, reach 5ft., 1 target. Hit: 10 (1d10 + 0) piercing damage.

Pumpkin guts. Ranged Weapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 15 (2d10 + 6) acid damage.( also on a failed dex save the target is grappled for up to 3 rounds or until they are freed)

Reactions

The pumpkin spider as a reaction can react in two ways(flip a coin

[heads] jump( up to 15ft)

[tails] Plant seeds take 3 rounds to grow and make smaller pumpkin spiders

 

Description

Pumpkin spiders are dangerous creatures. Luckily they normally live in underground cave networks, only appearing once a year on the surface, normally hiding within pumpkin patches.
Normally if you leave them alone they'll do the same, but if they're hungry or perceive a threat they'll attack in swarms.

During the day these pumpkins are normal and dormant, but at night they roam the nearby forests, grasslands, hills, swamps, or even urban areas searching for their next meal, which may be you.

Habitat: ForestGrasslandHillSwampUrban

TattooKuma

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