Amorphous. Shadowmelders have no defined form, they are continuosly changing their shape, making impossible to physically grapple them.
Cursed Nature. Shadowmelders very nature is of a curse melded with shadows. Shadowmelders spread their curse to any creature near them. Any creature in an emanation of 5 ft from the melder, has to make a Wisdom saving throw DC 18 at the start of each of their turns or become cursed as per the spell Bestow Curse; this curse is not permanent and the effects are lost when leaving the emanation.
Multiattack. Blind Screechers can make three attacks.
Claw Melee Extension Attack. +9 to hit, reach 15 ft., one target. Hit: 11 (2d8 + 5) bludgeoning damage. If it hits, the target makes a Wisdom saving throw DC 18 or become cursed as per the spell Bestow Curse (level 5 spell slot; no concentration required lasts 8 hours).
Enveloping Wrap Attack: +9 to hit, all creatures in a 5 ft emanation. Hit: 11 (2d8 + 5) necrotic damage. If it hits, the target makes a Consitution saving throw DC 18 or become paralyzed until the start of their next turn.
Dark Hunger (Recharge 5–6). Shadowmelders can use their Dark Hunger instead of one of their attacks. They expand their darkness in a 30-foot emanation; each creature in the emanation makes a Wisdom saving throw with DC 18. On a failed save a target takes 5d8+5 necrotic damage and becomes stunned until the start of their next turn. On a successful save, a target takes half as much damage only.
For each creature in the emanation other than itself, the Shadowmelder gains 5 temporary hit points.
Spellcasting. Shadow melders can cast as innate abilities without the need of any components some spells, and can cast them instead of one of the attacks.
3/day from the list: darkness
2/day from the list: silence
At will Toll the Dead
Dark Reach. When the Shadow Melder is hit by an opportunity attack, it can strike back with Claw Melee Extension Attack using it's reaction.
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