Armor Class
10
natural armor
Hit Points
15
(2d4)
Speed
5 ft., Base of 5 ft. Increases based on the level of the Bloodfiend that created it. Increases to 15 ft at 12th level, 30 ft at 16th level, and 45 ft at 20th level.
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
2
(-4)
WIS
2
(-4)
CHA
3
(-4)
Saving Throws
CON +4
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 5
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Coagulated Blood. Blood can be quickly extracted for use by Bloodfiends or Bloodhunters without requiring prior damage.
Armor Class Modifier. Armor class is modified by the armor the Bloodbag is wearing.
Actions
Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 2) Slashing damage.
Reactions
Opportunity attack
Description
Bloodbag created by a Bloodfiend
Comments