Large Beast, Neutral Good
Armor Class 17 shell
Hit Points 250 (10d10)
Speed 80 ft., Walk 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
30 (+10)
INT
5 (-3)
WIS
5 (-3)
CHA
10 (+0)
Damage Vulnerabilities Cold, Lightning
Damage Immunities Bludgeoning
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 5
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aquatic: the axolotlpodinid is a amphibious creature that lives mostly underwater mainly coming up to give people a ride across bodies of water.

Slow Start: if put in combat it will not react till the turn after it has been hit taking time for it to realize it has been hit.

Actions

Run: it will try to run away and if it gets far enough it will end combat.

shell tuck: it will tuck into its shell tripling its AC value.

headbutt: it headbutt its target dealing 1D6+STR bludgeoning damage

Stomp: It stomps on a nearby opponent dealing 3D8+STR bludgeoning damage

Chomp: the axolotlpodinid will eat the target in front of it dealing 1D4 acidic damage per turn till the creature dies or till the axolotpodinid dies.

Water Spray: sprays water in front of it up to 20 feet dealing 2D6 damage and pushing hit creatures that don't make the CON save of 15 or higher away by 15 feet.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Tail slap: if something attacks it from behind the axolotlpodinid will slap it away with its tail pushing them back 25 feet and dealing 1D6 bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it is a large creature that represents an axolotl blue with a large spiky shell on its back that shines like crystals. it spends most of its time in the water where it thrives rarely coming onto land where it slowly will walk moving at a fourth of the speed it would be if it was in the water.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

SuperNinja1478

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