Large Elemental, Neutral
Armor Class 24 Natural Armor
Hit Points 20 (3d8 + 6)
Speed 80 ft., Fly 40 ft.
STR
25 (+7)
DEX
25 (+7)
CON
4 (-3)
INT
14 (+2)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws DEX +10
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Lightning Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) lightning damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Lightninng Feuled. The elemental takes no damage from attacks that deal lightning damage. Instead, after taking lightning damage, the Arc runner's movement speed increases by one foot per point of lightning damage that would have been dealt for 1 minute.

Runner. The elemental can dash as a Bonus Action on each of its turns.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 4) piercing damage and  11 (2d6 + 4) lightning damage.

Habitat: Desert

DragoVice

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