Medium unknown, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 100 (13d8)
Speed 50 ft.
STR
15 (+2)
DEX
20 (+5)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +7, DEX +10
Damage Vulnerabilities Lightning
Damage Resistances Fire, Poison
Damage Immunities Acid, Necrotic
Senses Blindsight Blindsight up to 60ft, Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Leap: The creature can leap up to 50 ft to an unoccupied space. 

Dislocation: The creature can bend and twist any way it wants to by dislocating its bones. 

 

Actions

Slash: Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 1d8 + 4 slashing damage. Creature makes a Constitution Saving Throw of 15, on save takes half damage and on a fail it takes full damage, 1d6 Acid Damage. 

Acid Spray: Ranged Attack: +5 to hit, range 100/150ft cone. Hit 5d10 Acid Damage, creature makes a Dexterity Saving Throw 15, on failed save creature takes full damage and on a fail the creature takes half damage. 

Reactions

Acid Cloud: Once hit by a melee attack the creature may release an acid cloud as a defensive act. The creature opens up its pores on it's body and releases a cloud of acidic gas, each creature within a 20ft radius of the creature must succeed on a Dexterity Saving Throw 18 or take 2d12 Acid Damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This creature is from an unknown region. It has a fleshy body, no eyes, no ears, and there looks to be a small hole in the front of what was supposed to be where the face is. Its rear legs are deformed but at the same time reformed to be similar to a dog's rear legs. The arms are also deformed but reformed and the move and retort like a spider's leg. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Demobadass

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