Sunlight Sensitivity: While in sunlight, the wraith has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.
Accursed Blade: +6 to hit, reach 5ft, Attacks two times, on a hit deals 1d8+3 slashing+4d4 necrotic. If a mortal attempts to wield this sword they must make a con 15 save or take 8d4 necrotic. A minimum of 15 con is required even to attempt to hold this weapon.
Blood Drain: Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or it heals by an amount equal to half the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Summon Wraith mount: gives a mount that adds 30 ft of movement to the wraith. The mount has 100 hit points and an AC of 12,(use blade wraith stats for saving throws) The mount grants a charge attack, using this action takes its entire turn including movement.
Charge of the dead: in a straight line for 60ft if any creature is in that line they must make a dc15 con save or take 2d12 necrotic damage. (can only be used when mount is summoned)
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Description
The Blade Wraith has a tattered death-black cloak with the hood up covering its face leaving nothing but shadow. Under the cloak is jagged silver scale mail and a sword that emanates death.
The Blade Wraith's mount once summoned looks like a spectral horse with dark tattered rags layered up onto it creating a saddle and some small plates of metal mixed in. The Wraith uses chains of dark metal as a bridle for this steed.
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