Brute. A melee weapon deals one extra die of its damage when the automaton hits with it (included in the attack).
Immutable Form. The automaton is immune to any spell or effect that would alter its form.
Multiattack. The automaton makes two slam attacks, any of which it can replace by making two heavy plasma blaster attacks. Alternatively, it can use it's Missile Barrage twice.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage.
Plasma Blaster. Ranged Weapon Attack: +5 to hit, range 180/360 ft., 1 target. Hit: 6 (1d8 + 2) fire damage.
Missile Barrage (6/Day). The automaton releases a missile, targeting a point it can see within 120 feet. All creatures in a 10 foot radius from this points must make a DC 15 Dexterity saving throw, taking 17 (5d6) thunder damage on a failed save, or half as much damage on a successful one.
The area of the explosion is then lightly obscured until the end of the automaton's next turn.
Description
Bulkier automatons soldiers covered in heavy armor. Equipped with a rapid-fire wrist-mounted blaster weapon, heavy armor, as well as a powerful back-mounted missile launcher, they act as distant artillery support for other troops.
DCR 5 - OCR 5
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