Medium Fey, Lawful Good
Armor Class 17 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Skills Animal Handling +8, Arcana +3, Deception +4, Medicine +10, Nature +10, Perception +4, Performance +9
Senses Darkvision 60 ft., Truesight 60 ft, Passive Perception 14
Languages All
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The hag can breathe air and water.

Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights, minor illusion, vicious mockery

Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

 Unique abilities for fey or feylost characters 

family love she gives you a hug and a kiss which heals you 1d8+3 and greater restoration you

Actions

 

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### **Hag Mother's Attacks**

 

1. **Cursed Claw**

   - *Melee Weapon Attack*: +8 to hit, reach 5 ft., one target.

   - *Hit*: 12 (2d8 + 3) slashing damage and the target must succeed on a DC 16 Wisdom saving throw or become cursed for 1 hour. While cursed, the target has disadvantage on Wisdom saving throws and perception checks. This curse can only be removed by the *Remove Curse* spell or similar magic.

 

2. **Nightmare Touch**

   - *Melee Spell Attack*: +10 to hit, reach 5 ft., one creature.

   - *Hit*: 18 (4d6 + 4) psychic damage. The target must make a DC 16 Wisdom saving throw. On a failure, the target becomes Frightened for 1 minute. While frightened, the target cannot regain hit points and suffers from terrible visions, taking an additional 5 (1d10) psychic damage at the start of each of its turns. The frightened target can repeat the save at the end of each of its turns, ending the effect on a success.

 

3. **Bewitching Gaze (Recharge 5-6)**

   - *Ranged Spell Attack*: +9 to hit, range 30 ft., one creature.

   - *Hit*: The target must make a DC 17 Charisma saving throw or become Charmed by the Hag Mother for 1 hour. While charmed, the target obeys the Hag Mother's commands, prioritizing her safety and ignoring any harmful intent from her. The Hag Mother can end the charm as a bonus action. The effect also ends if the target takes any damage from the Hag Mother.

 

4. **Swarm of Shadows (Recharge 5-6)**

   - *Area of Effect*: 20-foot radius centered on the Hag Mother.

   - *Effect*: Shadows erupt around the Hag Mother. All creatures within the area must make a DC 16 Dexterity saving throw or take 15 (3d8 + 2) necrotic damage and become Blinded until the end of their next turn. If successful, they take half damage and are not blinded. While in this area, the Hag Mother is considered heavily obscured, granting her advantage on Dexterity saving throws.

 

5. **Hexing Howl**

   - *Ranged Spell Attack*: +8 to hit, range 60 ft., one creature.

   - *Hit*: The target is hexed and takes 8 (1d8 + 4) necrotic damage at the start of each of its turns. In addition, the target has disadvantage on a saving throw or ability check of the Hag Mother's choice until the hex is dispelled or removed (lasts up to 1 hour). Only one creature can be hexed by the Hag Mother at a time.

 

6. **Curse of Aging (1/Day)**

   - *Target*: One creature the Hag Mother can see within 30 ft.

   - *Effect*: The target must make a DC 17 Constitution saving throw. On a failure, the target ages 1d4 x 10 years. If this aging would bring the creature to the end of its natural lifespan, it suffers one level of exhaustion as it clings to life. This effect is permanent and can only be reversed by *Greater Restoration* or *Wish*.

 

7. **Sapping Fog (Recharge 6)**

   - *Area of Effect*: 30-foot radius centered on the Hag Mother.

   - *Effect*: The Hag Mother summons a cloud of withering fog. All creatures within the area must succeed on a DC 16 Constitution saving throw or take 13 (2d12) necrotic damage. A creature that fails the saving throw also has its movement speed halved until the end of its next turn as it becomes disoriented and weakened.

 

8. **Unholy Embrace (Legendary Action)**

   - *Melee Spell Attack*: +9 to hit, reach 5 ft., one target.

   - *Hit*: The target takes 10 (2d6 + 3) necrotic damage and is grappled (escape DC 16). While grappled in the Hag Mother's embrace, the target takes an additional 5 (1d10) necrotic damage at the start of each of its turns. This grapple lasts until the target escapes or the Hag Mother releases them (no action required).

 

Description

She was once a drow warlock arcfey of baba yaga  but one day she was cursed to be a child and a Hag did the hag baby thief but Lilly kept her memories so she is lawful good but she was trapped in the feywild so she looks for baby's who were feylost or abandoned to be a good mom to them she doesn't did evil hag stuff.

Her skin is a deep green color 

A other name for her is the Hag Mother 

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2024 11:10:24 AM
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Monster Tags: Hag

Hamilton3361308

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