Pack Tactics. The Bandit Ruffian has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of him and the ally isn't incapacitated.
Smoke Bomb. The Bandit Ruffian always carry a smoke bomb with him or her, for a quick escape.
Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 4 (1d6+1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft. Hit: 4 (1d8+1) piercing damage.
Description
Preying on the weak to get what they want, bandits often consort to robbing, plundering and stealing whenever the chance arises. Having little to no compassion, people often end up with bruises and broken bones, sometimes meeting their demise at the end of a sharp blade.
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