Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Common, Common Sign Language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Bandit Ruffian has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of him and the ally isn't incapacitated.

Smoke Bomb. The Bandit Ruffian always carry a smoke bomb with him or her, for a quick escape.

Actions

Scimitar Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 4 (1d6+1) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft. Hit: 4 (1d8+1) piercing damage.

Description

Preying on the weak to get what they want, bandits often consort to robbing, plundering and stealing whenever the chance arises. Having little to no compassion, people often end up with bruises and broken bones, sometimes meeting their demise at the end of a sharp blade.

Monster Tags: NPC

Habitat: Urban

HennocBladefist

Comments

Posts Quoted:
Reply
Clear All Quotes