Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 41 (7d8 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Senses Passive Perception 10
Languages Common, Common Sign Language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Bandit Veteran has advantage on an attack roll against a creature if at least one of it's allies is within 5 feet of him and the ally isn't incapacitated.

Smoke Bomb. The Bandit Veteran always carry a smoke bomb.

Rally. May once per encounter cry out to bolster his allies within 30 ft., giving them +1 to hit, ac and saving throws. If an ally is prone, they get back up.

Actions

Multiattack. Melee Weapon Attack. The Bandit Veteran makes two melee attacks in succession to one or two adjacent targets. The attacks gain no attack bonus.

Large Mace. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 8 (2d6+1) bludgeoning damage.

Heavy Crossbow. +2 to hit, range 100/400 ft. Hit: 6 (1d10+1) piercing damage.

Leg Sweep. Melee Attack: +2 to hit, reach 5ft. Hit: 4 (1d6+1) bludgeoning damage. The target is prone if the attack is successful.

Bonus Actions

Taunt. The Bandit Veteran taunts a target, inciting it to focus it's attention to them for 1 round (DC10, 1d20+WIS modifier). If successful, the target recieves disadvantage if attacking other foes during that round.

Description

Preying on the weak to get what they want, bandits often consort to robbing, plundering and stealing whenever the chance arises. Having little to no compassion, people often end up with bruises and broken bones, sometimes meeting their demise at the end of a sharp blade.

Lair and Lair Actions

An abandoned warehouse in the docks district, rotten and barred. At a glance, it seems that noone has been there for ages, but it is not as abandoned as everyone thought..

Summon. When in his hideout, the Bandit Veteran can once per encounter blow a horn to summon 2 Bandits.

Rage. The Bandit Veteran can once per encounter go in to a rage, gaining 10 temporary hit points and +3 to hit with all weapons but sacrificing 1 ac per foe within 5 ft. If the Bandit Veteran is incapacitated, the rage ends.

 

The lair has a cache of ill-gotten gains, including a chest containing gold and valuables.

Monster Tags: NPC

Habitat: Urban

HennocBladefist

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