Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 56 (9d8 + 10)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Grazed: If an attack made from the archer does not hit, but is within 3 of the targets AC, the archer can deal half damage along with any plus to damage.

Actions

Light Crossbow. Ranged Weapon Attack: +3 {"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Light Crossbow"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage, or 8 (1d8 + 4) piercing damage

Bonus Actions

First Rank Fire! Second Rank Fire!: As a bonus action, the archer can add +1 to their hit roll, and have advantage on attacks until the start of their next turn.

Reactions

Re-engage: As a reaction, this unit can move up to 15ft.

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Cyrus01010101

Comments

Posts Quoted:
Reply
Clear All Quotes