Grazed: If an attack made from the archer does not hit, but is within 3 of the targets AC, the archer can deal half damage along with any plus to damage.
Light Crossbow. Ranged Weapon Attack: +3 {"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Light Crossbow"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) piercing damage, or 8 (1d8 + 4) piercing damage
First Rank Fire! Second Rank Fire!: As a bonus action, the archer can add +1 to their hit roll, and have advantage on attacks until the start of their next turn.
Re-engage: As a reaction, this unit can move up to 15ft.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
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